Making the imposible, possible.
I saw this great GIF that perfectly explains the possibilities that virtual reality opens up: (Click the GIF for a better version) We are not limited by real-world physics and geometry in a virtual world. Literally anything is possible. VR (specifically the Vive’s room-scale technology) lets you explore a limitless world from within a 3′ […]
I built some really terrible games
I’m interested in creating a VR application. The first step on this road is learning some of the tools involved, liked Unity. Unity is an application for developing 3d games. Some of the best apps I’ve used on the Vive are created with Unity. So I spent some time yesterday running through a few tutorials and […]
Scale in Tilt Brush
Since discovering the ability to scale, pan, and rotate in 3D space, Tilt Brush has become an obsession. My latest scene explores the ability to create massive scale differentials with an amazing amount of detail. Starting small, I created a little campsite (complete with pillow, blanket, and lantern inside the tent), and then zoomed out […]
I picked up an HTC Vive this week. I played with one for the first time a few weeks ago and knew I needed to have one. Specifically, Tilt Brush, a sort of “painting” app for the virtual reality headset, captivated my interest. Here’s one of my first attempts at creating a scene in Tilt […]