According to MacRumors, the new Apple TV’s apps are limited to 200 MB of local storage, which doesn’t seem like a lot. Based on Apple’s documentation for tvOS to create an app larger than 200 MB will require the use of “On Demand Storage,” which essentially requires the device to download the assets each time its run.
Infinity Blade III for iPhone is nearly 2 GB. Does this mean if the developer decides to create Infinity Blade for Apple TV, I’ll be required to download 1.8 GB of data every time I play the game? That seems crazy. Especially consider the trend of capping home internet bandwidth.
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